BUILDING A MEDIA ROOM
&endash;any space with walls where students can make noise &endash;&endash; door is optional :)
&endash;pens, notepads, paper, etc.
&endash;good dictionary, Canadian Press Stylebook (optional)
&endash;TG Magazine's Youth Journalism Manual (forthcoming)
&endash;tape recorders, tapes
&endash;layout computers with desktop publishing software (eg. QuarkExpress, Adobe Photoshop, Illustrator, etc.; Aldus Pagemaker, CorelDraw, etc.)
&endash;visual capabilities: camera (in&endash;house developing, or access to off&endash;site developing) and or digital camera, graphic artists and or ClipArt (can be found in CorelDraw), scanner (hand, flatbed and or negative)*
&endash;video cameras (camcorders, etc.), videotapes
&endash;server to upload stories to the Internet as well as appropriate software (eg. Fetch)
&endash;television editing suite (includes Video Editing Recorder, monitors, etc.)
&endash;radio editing suite (includes reel&endash;to&endash;reel machine, D.A.V.E software, etc.)
And most importantly students.
*If you don't have access to a scanner, you can also cut out neat photos and graphics and tape them onto your newsletter before photocopying
Be a good listener. Remain open to different tangents in the interview. They may lead to revealing details or an interesting and relevant quote. Trust your instinct, but be sure to get all of your questions answered.
At the end of the interview, ask if there is anything else you should know. Doublecheck your notes to see if you missed anything.
© 1997 - TG Magazine / The Students Commission
© 1997 le magazine TG / la Commission des étudiants